Well It's Not Bad...
Like most decent slasher flicks, it's... actually pretty good. Now I think it's cliche throughout the whole game and thought you should've added more sense to it. Different endings would be great. Like say he actually reveals the killers identity before dying, taken hostage and having to survive a type of torture, killing the psycho, or finding a phone too. Though can't give it a bad rating because I kinda liked it but for most people I think it's a love hate relationship. I think you should remake this game and take all the ideas and make it better with a higher rating, it would be great.
I thought that it was pretty good, and an amazing way for a little hint on the story of the new game coming soon. The glitches though were awful. I thought for one part I would never stop dashing, even though the blue meter ran out. The boss at the end even kept running even after falling off a cliff without the main character. But I still had a good time. 8/10 5/5
How do I put this?
I'm sorry, to round it up, it's boring.
The idea is clearly not original and is poorly executed to say the least.
the levels are somewhat well designed and I can tell it some time to get everting in place. The game is not fun, I'm sorry to be so brute but I'm expressing my opinion. there should've been some kind of music in there. I'll give you 3 stars for your clearly seen hard work. But overall it needs to be improved and needs to go back to the drawing board.
It's a very interesting idea to make a game about tag, and I thought the levels were very detailed and challenging to play on. The controls need some brushing up on because of the high sensitivity, and the "power pack" doesn't work. I also thought that even though the levels are challenging (Skyworld is an excellent example here) I thought the depth perception was off a tad bit. I hope this does stay alive and you make a full game with all problems addressed. Good luck to you sir
Can you describe the powerpack that didnt work? Please, i'll fix it in an instant.
Lets start with graphics, amazing, they suit this game very well. Gameplay is simple, and strategy like shoot them before the zombies get up, or shooting off heads, legs, etc. The sound is good, zombie moans are realistic, as well as the wind. Overall this is a great, no, excellent game that I think deserves more than the score now.
It's a great game, and it's also a very tactical game (says the name.) But it's too short, each chapter only has 4 missions each, and most of them are easy. Another reason is that the game had a story that was too hard to follow, I hope when I play the sequel that the story will become more clear because this seemed like just random killing of traitors and militia members. But still, it's a great game, and I hope the sequel is perfect though.
Short and Sour
This isn't fun, I really didn't think that protecting someone from torture was torture. The others were either too easy or just so fast-paced it was impossible to play, it could've been a better game. Another gripe I had with the game is the fact level one had no crosshair, that could've helped getting those impossible headshots
This a huge improvement from the first episode, even if it's shorter. I highly enjoyed this. The only gripe I had with the game is that it was pretty easy to tell who killed Alice. But all in all, it's a very impressive point-in-click adventure.
Pretty good (for a demo)
It's fun, but it's way too easy, the kevin smash move killed my enemies in one hit, add a level up mode, for new moves, and maybe some boss fights, it'll be better
about all the games are impossible, besides the dress up the guy minigame. For the most part, it's highly annoying in the gun fight when Beebo can shoot you automatically, when I had to aim for him. The skating challenge was mixed reactions, while it's fun it's dumb in a way. Then there's ping pong, which is just another piece of crap in this crap-filled collection. Try again
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